A few days back I posted an article about how I finally caved in and upgraded my Nintendo DS “phat” to a Nintendo DSi. With it I purchased two games; Nintendogs Dalmatian and Friends, and Final Fantasy IV. Nintendogs was a much easier game to pick up and get the hang of, and therefore didn’t require too much play time to warrant a review.
Final Fantasy IV, on the other hand, is a much more complicated game and I couldn’t give a proper review for it until I learned the mechanics and story a little bit more. Now’s the time:
The game picks up with a fantastic CGI introduction and quickly introduces some key characters and basic plot points. While I have invested only 8 hours into the game so far, I am probably at a place that most people reach in just one or two hours, and this is because I take RPG games (Final Fantasy especially) to heart, and I spend massive amounts of time into over-leveling my party to learn abilities that would otherwise not be obtained until much later in the game.
Currently, my main character (Cecil) is at level 21, where he should be at around 14 or 15, I am guessing. I completed what I believe to be the first main part of the game, where the story starts to unfold (I won’t go into spoilers, so don’t worry). So far I am really digging the battle system, where you can set it to auto-battle, making all the characters use the command you specify for them, making it much less tedious battling simple enemies, where I can just watch it, rather than watching it while repeatedly pressing the ‘a’ button.
This technique does not work for the more difficult battles (bosses or rare spawn enemies), as you will need to use other commands to heal yourself or remove negative status impairments. I never played the original game, so this is my first play through Final Fantasy IV on any platform, but from what I have heard, Square-Enix has made this version of the game a lot more difficult than in the past, which is a plus for me, because I like a challenge.
There is also new content added to the game. Every area you enter has a map, and if you complete the entire map by exploring everything within it, you receive a special item. You can also view a bestiary which lists all the enemies you have so far encountered, as well as how many times you defeated each given enemy, and a list of their drops. If you are curious, there are exactly 200 different enemies in the game, and some of them cannot physically be encountered on your first playthrough.
Final Fantasy IV also features a “New Game +”, where you can start the game again from the beginning once you complete it. Certain epic gear will carry over, as well as your bestiary and augments (which are basically like materia, if you are more familiar with Final Fantasy VII).
The cut-scenes are brilliant, featuring very well-done voice acting, and seem very emotional at times. The storyline is so far my favorite of all the FF games that I’ve played (VII, VIII, X, X-2, XI, XII, Tactics, Crystal Chronicles). Possibly the biggest change is the transition from 2D to 3D. The entire game was remade to utilize the DS’ 3D gaming engine, and it simply looks amazing. Having a second screen is also helpful, as seeing a full-sized map of the area at all times makes navigating difficult areas much easier.
And there’s more! There are five mini-games that you can unlock as you progress through the game. I only have one so far, as I am still near the beginning. It is a math-based game in which you are given four numbers, and you must add, subtract, multiply, or divide them to end up with just the number 10 in the end. I have probably spent a good 45 minutes on this little mini-game alone, and this is just one of the many small additions Square-Enix added to the DS version. They really went the extra mile in this one.
Getting a good score in the mini-games gives the player an item such as a potion or antidote, but it also improves the stats of your pet “Whyt”. Whyt almost looks like a moogle, and you can use him to fight other players in wireless battle. I have not gotten a chance to try it out yet, but it appears to have been developed very well. Each of the five mini-games alters one of Whyt’s stats, and that value is determined by the average of your top three scores.
I could go on and say more about the mini-games, but that is honestly just a small addition to this massive gem. Or relic. Or diamond in the rough.
I know this is kind of cliche, but I really cannot think of any flaws in the game so far. There are three save slots, which makes it limited to those hardcore FF players (like me) that like to have save states at several places just to make sure they don’t miss out on anything. In addition to that, there is also an option for a Quicksave. The only time that one would want to perform a Quicksave is if you are in a dungeon where there is no accessible save point, and must stop playing. A Quicksave will erase itself once the game session is resumed, so you cannot use it to your advantage in any other way than it was intended for.
Overall, I would recommend this game to any RPG fan out there, especially the hardcore Final Fantasy base, as this is a true masterpiece. If you are not a big fan of role-playing games, this is probably not for you, as it is about as extreme as it gets. I am so far very pleased with the difficulty level boost that they added, as I would be getting my ass handed to me if I wasn’t so over-leveled, and I always welcome a challenge. In fact, my newest party member started out with less than 90 HP, while the enemies were doing around 25 - 30 damage per attack at the time. The first few levels for that new character cost me many Phoenix Downs and visits to the Inn. Haha.
So what are you waiting for? If you are an RPG fan without FFIV DS, you are missing out on one of the greatest games of all time.
Writing this review made me hype about playing this relic even more, which I am going to do right now! This is also the first article with over 1,000 words, reaching about 1120.
NFreak Games, Reviews DS, Final Fantasy, Games, Reviews